Alan Huang – Environment Artist

Shipped Titles:

Work Experience :

December 2008 – December 2010 XPEC Entertainment

  • Environment Artist -Worked on unannounced next gen title.
- Responsible for both modeling and texturing environment props.

  • Character Artist – Worked on unannounced online game.
- During the transaction between titles, I worked as a character artist for our online game team.

  • Environment Artist – Worked on “Shrek Forever After: The Game”
- Responsible for both modeling and texturing environment props.
- Create environment lighting for certain levels.
- implement props into environment and work closely with level designers to create certain levels.

Skills

  • AutoDesk 3D Max
  • AutoDest Maya
  • Pixologic Z-Brush
  • Adobe Photoshop
  • Unreal Game Engine UDK
  • Lux Game Engine
  • Perforce
  • Adobe Dreamweaver