Alan Huang – Environment Artist
Shipped Titles:
Work Experience :
December 2008 – December 2010 XPEC Entertainment
- Environment Artist -Worked on unannounced next gen title.
- Character Artist – Worked on unannounced online game.
- Environment Artist – Worked on “Shrek Forever After: The Game”
- Create environment lighting for certain levels.
- implement props into environment and work closely with level designers to create certain levels.
Skills
- AutoDesk 3D Max
- AutoDest Maya
- Pixologic Z-Brush
- Adobe Photoshop
- Unreal Game Engine UDK
- Lux Game Engine
- Perforce
- Adobe Dreamweaver

